The feeling is somewhat surreal … if this is the conclusion, it certainly doesn’t feel like it …
After a momentous effort by the team this week, SymbioSys was packaged for submission … and presented to our supervisors and was very well received! Alex’s excellent trailer looked awesome, offering a beautiful, yet instructive insight into how the game is played. But this is not the end of the road, however, before I digress …
As of last post, I listed a plethora of tasks that lay ahead of me in order to complete this thing in time for yesterday’s deadline! At this stage, I can’t even recall off the top of my head exactly what was listed … but I do know that we were very satisfied with what was submitted.
The upgrade to Irrlicht 1.6 was validated, game speed improved across the board, and it incorporates a couple of features that would have made earlier development easier. The Irrlicht team deserve a good plug for FREELY providing a solid and well supported game rendering engine … I would highly recommend considering it as a development option.
Even more environments were added to SymbioSys, and existing ones improved, all the niggling interfaces were included, except one relatively trivial one I will incorporate soon. Death animations were an issue, for some reason the sequencing failed to reset for different meshes, but that’s something I will look into further and seek advice about if I can’t work it out.
I constructed a couple of game levels, and Dean did an excellent job playing with the level editor. Once he worked it out, he created some well though out scenarios. Jai tested a few of them, and I was up all the night before the assignment was due, largely making sure they all worked properly, but once they were all ironed out, the concepts were well thought out and made for interesting game play! Dean is also to be praised for his dedication these last few weeks to crafting some excellent environments (using Blender). His efforts there opened the door for excellent diversification of environmental settings.
Bugs, bugs, bugs … after the fall of the dreaded camera bug that had plagued the game all semester, a large number of issues, from niggly glitches that detracted from aesthetics, subtle rarities that occasionally tripped the game up, to frustrating menu errors, were detected … and, aside from a handful, were duly eliminated.
Game messages were implemented, improving feedback! Long planned features were incorporated, including seasonal chimes to indicate a new season was commencing! Spur of the moment features were added, including the vocal growling of “SymbioSys” to inform the player of the production of SymbioPods … and I am sure there are other things I could add that have blurred into the back of my mind since last week.
So, the question begs, where to from here?
Thursday is the final SymbioSys assessment piece … we present SymbioSys, not just to our peers and QUT academic staff, but to honoured industry guests, both games and otherwise, potential QUT students, and a multitude of other guests. And whilest the game was but a humble console app when last presented to the industry, the full and final product is now ready, all the careful planning has become reality, the original vision and scope, barring a few small changes, is now realised … and the game we’ve spent the better part of the year developing is pretty much ready!!!
Alex has poured great effort into preparing presentation materials, and ensuring the deliverables look exceptionally well polished with great interface graphic designs, and production materials. Dean’s art and models have added great visual appeal to the game world. Bart’s animations have brought Jai’s models to life … giving them added personality to draw the player into the world. Jai has done an exceptional job with the creature models, and his consistent efforts with managing the technical issues that have arisen have made my job that much easier. And I have poured over this project meticulously to infuse all of that well crafted content into the beautiful, enjoyable game that is SymbioSys!!!
Outstanding job, team 
The end ???
- Colin
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